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OpenGL Shading Language

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Master the power of modern GPU hardware

The book "OpenGL Shading Language" is highly recommended for graphics programmers who want to leverage their knowledge in creating realistic graphics and special effects. It provides rich coverage of the most recent version of the OpenGL Shading Language while focusing on practical examples that demonstrate key concepts. From beginners to experienced professionals, it is the ultimate guide that covers fundamental and advanced topics, making it approachable and relevant.

Note: While we do our best to ensure the accuracy of cover images, ISBNs may at times be reused for different editions of the same title which may hence appear as a different cover.
Sale

OpenGL Shading Language

Regular price Save up to 33%
Unit price
per
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ISBN: 9780321637635
Date of Publication: 2009-07-20
Format: Paperback
Related Collections: Science, Technology
Related Topics: Computers, Physics
Goodreads rating: 3.86
(rated by 65 readers)

Description

OpenGL ® Shading Language, Third Edition, extensively updated for OpenGL 3.1, is the experienced application programmer’s guide to writing shaders. Part reference, part tutorial, this book thoroughly explains the shift from fixed-functionality graphics hardware to the new era of programmable graphics hardware and the additions to the OpenGL API that support this programmability. With OpenGL and shaders written in the OpenGL Shading Language, applications can perform better, achieving stunning graphics effects by using the capabilities of both the visual processing unit and the central processing unit. In this book, you will find a detailed introduction to the OpenGL Shading Language (GLSL) and the new OpenGL function calls that support it. The text begins by describing the syntax and semantics of this high-level programming language. Once this foundation has been established, the book explores the creation and manipulation of shaders using new OpenGL function calls. OpenGL ® Shading Language, Third Edition, includes updated descriptions for the language and all the GLSL entry points added though OpenGL 3.1, as well as updated chapters that discuss transformations, lighting, shadows, and surface characteristics. The third edition also features shaders that have been updated to OpenGL Shading Language Version 1.40 and their underlying algorithms, including The color plate section illustrates the power and sophistication of the OpenGL Shading Language. The API Function Reference at the end of the book is an excellent guide to the API entry points that support the OpenGL Shading Language.
 

Master the power of modern GPU hardware

The book "OpenGL Shading Language" is highly recommended for graphics programmers who want to leverage their knowledge in creating realistic graphics and special effects. It provides rich coverage of the most recent version of the OpenGL Shading Language while focusing on practical examples that demonstrate key concepts. From beginners to experienced professionals, it is the ultimate guide that covers fundamental and advanced topics, making it approachable and relevant.

Note: While we do our best to ensure the accuracy of cover images, ISBNs may at times be reused for different editions of the same title which may hence appear as a different cover.