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Fun Inc.

Regular price RM73.34 MYR
Unit price
per

Uncovering the Enthralling World of Video Games

Recommendation: If you've ever been curious about the captivating realm of video games and their impact on our society, "Fun Inc." is a must-read. Tom Chatfield delves deep into the evolution of the gaming industry, unveiling fascinating facts and statistics that challenge common stereotypes. From the influential role of female gamers to the mind-boggling budgets behind blockbuster games, this book sheds light on the ever-growing influence of virtual worlds. Whether you're a dedicated gamer or simply intrigued by the power of technology, "Fun Inc." will open your eyes to a whole new level of entertainment.

Note: While we do our best to ensure the accuracy of cover images, ISBNs may at times be reused for different editions of the same title which may hence appear as a different cover.

Fun Inc.

Regular price RM73.34 MYR
Unit price
per
ISBN: 9781605981437
Authors: Tom Chatfield
Publisher: Pegasus Books
Date of Publication: 2010-11-15
Format: Hardcover
Related Collections: Economics, Sociology, Business
Goodreads rating: 3.4
(rated by 323 readers)

Description

“An ambitious overview of the videogaming industry, from its beginning to today’s immersive online games.”― Wall Street Journal Despite the recession, video games continue to break records―and command unprecedented amounts of media coverage. The U.S. is the world’s biggest video games market and manufacturer, with a market now worth over $20 billion annually in software and hardware sales―more than quadruple its size in the mid 1990s. World of Warcraft now boasts over 11 million players worldwide, and over $1 billion per year in revenues. Gaming is flourishing as a career and a creative industry as well. 254 U.S. colleges and universities in 37 states now offer courses and degrees in computer and video game design, programming and art. Video games are increasingly for 68% of American households now play computer or video games, while the average game player is 35 years old and has been playing games for twelve years.Against the popular image, too, 43% of online U.S. game players are female. The U.S. military alone now spends around $6 billion a year on virtual and simulated training programs, based around video games and virtual worlds. The budgets for developing the biggest games can now top the $100 million mark and are snapping up some of the biggest names in film―from Stephen Spielberg to Peter Jackson.
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Similar Reads

Uncovering the Enthralling World of Video Games

Recommendation: If you've ever been curious about the captivating realm of video games and their impact on our society, "Fun Inc." is a must-read. Tom Chatfield delves deep into the evolution of the gaming industry, unveiling fascinating facts and statistics that challenge common stereotypes. From the influential role of female gamers to the mind-boggling budgets behind blockbuster games, this book sheds light on the ever-growing influence of virtual worlds. Whether you're a dedicated gamer or simply intrigued by the power of technology, "Fun Inc." will open your eyes to a whole new level of entertainment.

Note: While we do our best to ensure the accuracy of cover images, ISBNs may at times be reused for different editions of the same title which may hence appear as a different cover.