New

Rules of Play: Game Design Fundamentals

Regular price RM34.00 MYR
Unit price
per
Compare to estimated retail price: RM195.00 MYR  

Comprehensive framework for understanding game design.

If you're delving into the world of game design or are already part of it, "Rules of Play" could be the resource you've been searching for. Salen and Zimmerman don't just scratch the surface; they dive deep, offering conceptual tools that are bound to shift your perspective on how games function and the artistry behind their creation. Whether you're a scholar, developer, or designer, this could be the transformative guide that not only defines the language of your craft but also inspires your next big innovation.

Note: While we do our best to ensure the accuracy of cover images, ISBNs may at times be reused for different editions of the same title which may hence appear as a different cover.
New

Rules of Play: Game Design Fundamentals

Regular price RM34.00 MYR
Unit price
per
Compare to estimated retail price: RM195.00 MYR  
Condition guide

Special Offer

Buy 3, Get Another Free On All Items Under S$10 Storewide

Discount applied automatically when you add them to your cart.

ISBN: 9780262240451
Publisher: The MIT Press
Date of Publication: 2003-09-25
Format: Hardcover
Related Collections: Sociology, Philosophy, Science
Goodreads rating: 3.99
(rated by 1013 readers)

Description

An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.
 

Comprehensive framework for understanding game design.

If you're delving into the world of game design or are already part of it, "Rules of Play" could be the resource you've been searching for. Salen and Zimmerman don't just scratch the surface; they dive deep, offering conceptual tools that are bound to shift your perspective on how games function and the artistry behind their creation. Whether you're a scholar, developer, or designer, this could be the transformative guide that not only defines the language of your craft but also inspires your next big innovation.

Note: While we do our best to ensure the accuracy of cover images, ISBNs may at times be reused for different editions of the same title which may hence appear as a different cover.