New

A Theory of Fun for Game Design

Regular price RM30.00 MYR
Unit price
per
Compare to estimated retail price: RM81.00 MYR  

Insightful exploration of games as learning tools.

You have a curiosity about why we play games and how they can be more than just entertainment, don't you? "A Theory of Fun for Game Design" might just reshape your understanding of games and learning. Raph Koster offers a dual perspective that is both practically useful for aspiring game designers and deeply philosophical for anyone interested in the cognitive aspects of play. It's a blend that could ignite your creativity or deepen your appreciation for the games you love.

Note: While we do our best to ensure the accuracy of cover images, ISBNs may at times be reused for different editions of the same title which may hence appear as a different cover.
New

A Theory of Fun for Game Design

Regular price RM30.00 MYR
Unit price
per
Compare to estimated retail price: RM81.00 MYR  
Condition guide

Special Offer

Buy 3, Get Another Free On All Items Under S$10 Storewide

Discount applied automatically when you add them to your cart.

ISBN: 9781932111972
Authors: Ralph Koster
Publisher: O'Reilly Media
Date of Publication: 2014-01-01
Format: Paperback
Related Collections: Business, Personal Development, Science
Goodreads rating: 3.9
(rated by 3443 readers)

Description

A Theory of Fun for Game Design explains how to create engaging and enjoyable games by focusing on what makes experiences fun. The book presents design principles, examples, and practical guidance to help designers make interactive products more entertaining and engaging. It discusses why some designs feel predictable and how designers can introduce novelty and variety to keep players motivated. Suitable for game designers and anyone interested in design, the book offers ideas that can inspire both quick creative decisions and deeper discussions about the craft of making fun experiences.
 

Insightful exploration of games as learning tools.

You have a curiosity about why we play games and how they can be more than just entertainment, don't you? "A Theory of Fun for Game Design" might just reshape your understanding of games and learning. Raph Koster offers a dual perspective that is both practically useful for aspiring game designers and deeply philosophical for anyone interested in the cognitive aspects of play. It's a blend that could ignite your creativity or deepen your appreciation for the games you love.

Note: While we do our best to ensure the accuracy of cover images, ISBNs may at times be reused for different editions of the same title which may hence appear as a different cover.